rFactor 2
Shot 1
Shot 2
Shot 3
Shot 4
Shot 5
Shot 6
Attention! This game runs in both standard and VR modes. See system requirements for optional VR headset details.
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer, and the height of racing realism. rFactor 2 features mixed-class road racing with ultra-realistic dynamics, an immersive sound environment, and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multiplayer mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions, such as rain, which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24-hour endurance events, and in multiplayer mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available online. Working with several partners, rFactor 2 has been used in hundreds of esports championships all over the world, in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
Features
Physics
- Updated to use multi-core CPU technology
- Advanced physics engine
- Newly updated tyre model
- Driving surface construction, even painted line thickness, affects grip levels
- Engine boost and Turbo modeling
- Complex aerodynamics
- Head physics, cockpit vibrations, and detailed bump modeling
Dynamic Racing Experience
- Real-time day/night lighting transitions
- Realistic wet/dry weather transitions
- Dynamically laid rubber increases grip throughout racing session(s)
- Rubber chunks (“marbles”) roll off tyres and can affect grip
- Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
- Dynamically drying the racing line after rain
- Environments filled with animated events like planes, flag marshals, and more…
Graphics/Sound
- Real-time day/night lighting transitions
- Projected headlights for nighttime driving
- Open VR support for multiple headsets
- Look to the apex and head motion tracking support
- DX11 advanced graphics engine
- Real-time day/night transitions
- Adjust the player and opponent volume ratio
- See the apex with the Look Ahead slider
- Adjust your seat and mirror while in the driver’s seat
- Updating real-time scoring towers
- Expanded and enhanced gauge and LCD features for vehicle cockpits
- Improved loading times
- Updated sound engine
- Changing engine sounds based on upgraded vehicle performance
Gameplay
- New AI that will race for and defend positions
- Define AI opponent types, strength, and aggression
- Races can be lap-based, time-based, or both
- A vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
- “Resume from Replay” allows you to resume a race from a saved replay
- Full-screen monitor and the ability to rewind
- Freely move the camera from any position, including the ever-famous exclusive Swingman
- Spectator mode
Multiplayer
- Opponent car skins are automatically transmitted
- Completely new multiplayer engine
- Dedicated server
- Native voting system
- Add AI to multiplayer games
- Boot and ban player lists that can be passed around
- Security checks to combat potential cheating
Open Architecture
- Support for modder-created car, track, and plugin content
- Fully adjustable Showroom, UI, and HUD layouts
- More Plugin Interfaces
- Easy to use, customizable multi-language support
- Rules to simulate different types of racing
- Completely customize your controller
- Drop in new vehicle liveries
Cars and Tracks
- Over 35 free and paid licensed cars and tracks, including Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley – the list goes on
- Steam Workshop support for installing cars and tracks
- For a current list of cars and tracks shipped with the simulation, visit the Studio 397 website